Any ideas to make people stop messing around?
Any ideas to make people stop messing around?
The amount of people adding whole openings and even games seems to increase here. Just see http://www.josekipedia.com/#path:qddc for an example. Unfortunately the only idea I have to stop this is to force people to register an account before adding changes and give them a warning by an admin (or a temporary/permanent ban if they do it over and over again). Any better ideas or admin opinion on this?
Re: Any ideas to make people stop messing around?
this is a classic dilemma for collaboration projects: how to encourage participation and make the bar to entry low, but still not let the garbage pollute the good stuff.
i've got a few things in place on this front. first, people can't edit the type of the top node. basic, but makes a difference. second, there are some warning alerts given to unregistered players when they try to change something for the first time. this helps a lot, because sometimes people don't realize that what they're doing affects everybody. third, every position has move type votes. this is a way for people to vote on the "correctness" of a move type (ideal, good, bad, etc.). if a position has enough votes that we can calculate a consensus, we can lock it down for users under a certain reputation. i haven't implemented this yet as there aren't enough move type votes in the system.
i've got a few things in place on this front. first, people can't edit the type of the top node. basic, but makes a difference. second, there are some warning alerts given to unregistered players when they try to change something for the first time. this helps a lot, because sometimes people don't realize that what they're doing affects everybody. third, every position has move type votes. this is a way for people to vote on the "correctness" of a move type (ideal, good, bad, etc.). if a position has enough votes that we can calculate a consensus, we can lock it down for users under a certain reputation. i haven't implemented this yet as there aren't enough move type votes in the system.