Leaving out problem difficulty
Leaving out problem difficulty
I think making a section with unsaid difficulty levels would simulate normal play more accurately.
I get more careful and think deeper and longer on problems labeled to be more difficult, but on simple problems I don't think very long at all. This behavior doesn't match what would happen in a game very accurately, considering that game situations don't normally have difficulty labels on them (at least the one's I've played don't).
This section, I think, would help mid and lower level players (like me) to read more deeply into an actual game.
{Posted by ketran0}