I have the impression that the current collection of problems contain a LOT of problems.
But I also have the impression that a lot of problems have become more like discussions than problems.
Go is a game with such many possibilities that very often there are unmentioned variations.
Do not take this as criticism, because I am thankful for the fact that everybody has the ability to discuss the problems on the website.
But sometimes it is very hard to say a move is "correct" or "wrong", even though it could be the best available move.
Usually when I solve go books I only disagree with 2% of the problems.
But on this website I have different opinions about almost 50% of the problems.
I think this is because books try to avoid publication of problems with answers which are only correct in "certain situations".
Usually the problems presented in books have many wrong answers which fail miserably and at the same time only 1 correct answer which is undeniably good.
The point of my topic here is: maybe we can achieve the same quality as the ones in such go books?
I believe there are ways to obtain this. Here are just some ideas.
QUALITY LABEL IDEA:
When 50 high dan players (4d or stronger) say a problem is of "HIGH QUALITY" the problem gets a special keyword "High Quality Problem".
This still can be rejected again when only 5 high dan players disagree again.
The idea is that much effort is required to make something of high quality while only very little disagreement can take it back down.
QUALITY SCORE
Maybe the "coolness" factor was originally designed for this (?) , I don't know. But currently it is being used more for scoring problems with "unexpected answers which look really amazing and unexpected = cool". So it is not really used for the quality. But maybe adding a score for "quality" is a good solution?
These are just suggestions. I hope they are useful.