Posted: Wed Jul 06, 2005 3:42 am
I know it may involve a lot of change to the global system, but many problems may have variation rendering them more interesting to redo...
For example, you can change color randomly, once black, once white.
You can rotate the board or reverse it...
This way, each time you load a problem, you have to make a little effort to recognize an already solved problem, making it more usefull to recognize patterns in your own game... Moreover, it may enable to take in account problem already solved once for ranking purpose (your skill can evolve in time but it is not integrated in the rating scheme)
Considering the fact that the problems contains comments or instruction, one solution to integrate it is to use special word like %black%, %top%, %east% etc. ... or use an automatic translation system (but it will have difficulties with mispellings 'balck', 'whte', etc)
Example :
"kill the %black% group on %top%
if you rotate 90 and change color
"kill the white group on right"
{Posted by geijin}
For example, you can change color randomly, once black, once white.
You can rotate the board or reverse it...
This way, each time you load a problem, you have to make a little effort to recognize an already solved problem, making it more usefull to recognize patterns in your own game... Moreover, it may enable to take in account problem already solved once for ranking purpose (your skill can evolve in time but it is not integrated in the rating scheme)
Considering the fact that the problems contains comments or instruction, one solution to integrate it is to use special word like %black%, %top%, %east% etc. ... or use an automatic translation system (but it will have difficulties with mispellings 'balck', 'whte', etc)
Example :
"kill the %black% group on %top%
if you rotate 90 and change color
"kill the white group on right"
{Posted by geijin}